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Unfortunately, at least some of the difficulty comes from the wonky control scheme. You’re given the ability to double-jump, but you have to use your second jump early in the first jump; if you wait too long to jump again, the second jump simply doesn’t happen. This can be annoying. Also, you frequently have to point your gun up and down while standing on small platforms, and if you accidentally move the joystick in a way that is also a little bit to the left or right, your character walks right off the platform. These irritating deaths are made a little less problematic by the frequent checkpoints in each level, however. You never lose more than a minutes worth of work, and you have unlimited lives.